agogemod: (Default)
⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogeooc2018-03-09 12:44 am
Entry tags:

EXPLORE: PREHISTORY.


A LIVING FOSSIL;
a damn big one




FROM BASE

By now, you're probably aware that if you look into the aether from inside BASE, you begin to get the sense that something is staring back at you. But, weirdly, there's no creepy feeling if you look into it while outside.

Because, yes, this time you can trek outside of BASE. And, yes, it looks just as piecemeal from the outside as within. Maybe even more so in the circumstances.

You see, BASE has kind of...crashed.

Into a primordial coelacanth.


The Coelacanth

This coelacanth is an ancient being from the dawn of time, who circles the aether eternally and surveys all of uncreation. Characters may walk out to the head of the coelacanth and ask it a single question on the nature of life, the universe, and everything. It's a hard trek on foot, as the terrain is unforgiving and the air grows thin, but with the right equipment and some determination, it's doable. The hoverbikes help.

Aside from that, well, BASE has managed to get embedded in the coelacanth's rocky skin. The coelacanth doesn't seem to mind, but it's not exactly great for BASE or COST's resources to be stuck there. Excavation is slow, largely because the coelacanth isn't helping. When asked why it won't help release BASE from its gravitonic field, it replied that BASE had stolen something from it and was getting what it deserved. Since it only speaks once to a given person ever, in their entire life, that's all Chiron and Grothia have been able to get out of it.

That said, they strongly suspect it's related to BASE's remaining shapers escaping and leaping happily into the coelacanth's mouth. Yes, the last of the shapers have officially gone, readily abandoning BASE in favor of returning to their homes and colony.

The crows, meanwhile, have largely disappeared into the forests.

Because, yes, there are forests. There's breathable air and Earth-typical gravity, which means that as long as you stay on the coelacanth and don't try to jump off into the void between all of space-time, there's tons of weird stuff from countless millennia for you to find.



picture this, but more colorful and also more coelacanth


The coelacanth's back is roughly the size of Tennessee. Away from its sides where the treeline dissolves and drops into the sheer cliffs, you wouldn't even know you're standing on a living, intelligent being; there are weather patterns, plants, animals (including annoying insectoid creatures), and peculiar geographical formations. And it exists only on this specific coelacanth. Everything found here is precious and could potentially benefit COST, and recruits are asked to collect samples and record new alien life.

The general biome of the coelacanth is boreal, with high frozen peaks and pleasantly chilly valleys. The midlands are temperate, averaging 15°C or 60°F. And, as there isn't any sunlight in the aether, there are a lot of bioluminescent lifeforms. Sometimes, it's bright enough to pass for daytime and the ground itself seems to glow. It's colorful and very pretty.

So take a month to kick back, explore, and obtain resources to keep BASE going (between helping with the excavation, of course). It's advised characters travel in pairs, to better protect themselves in primordial fishland, but otherwise they're left to their own devices and trusted not to do anything rash, like piss off the fish by damaging its ecosystem (but if you do, check in here). It's very protective, you understand, and the crows won't tolerate it, either.

Have fun camping, kids.


EXPLORATION AND YOU

So you've noticed there's a proverbial undiscovered country outside your door.

This month's plot is meant to be light and mostly revolve around interacting with the setting, which means the worldbuilding is going to be driven by you, our players!

How is that going to work? Well.

Everyone has the chance to submit things they'd like to see in the coelacanth's terrain, from flora to fauna to things that aren't quite either (strange weather phenomena, oddities in terrain, buried treasure; whatever your heart's desire, go for it).


Each player can submit three items, one flora, one fauna, and one additional feature of your choice (though if it isn't permanent or recurring and/or won't interfere with other players' fun, you don't need to worry about getting it approved). Submissions are open until March 15th, 11:59 PM CST, when we compile and possibly tweak a selection of them. These will be posted on March 16th and you can find everything listed in their respective locations.

We're not going to be micromanaging this plot, so don't worry about keeping everything within strict parameters; this mission is meant to be laidback. Likewise, don't worry about keeping track of who is camping with who, or how they crossed from one terrain to another so quickly; that's what the hoverbikes are for.

Once exploration begins, the BCEs will automatically update a database with found items. This data is provided by the character who discovers them first, so submissions should be IC and reflect how your character would name and describe the weird monster they found in a tree (within reason; the BCE will scan the creature and supplement data—which is delivered in metric, so brush up on your conversion skills—to help avoid an IC submission that's exclusively "idk it's big and red"). After discoveries are made, scanned, and submitted to the IC database, they are uploaded automatically and free for all to see. Granted, this information is only helpful if your character checks the database regularly...

Please keep submissions to things that fit within a boreal environment. And avoid anything that is only fun for one character or one canon, qualifies as intelligent life, or can only be used for sexual scenarios (no sex pollen, please). Other than that, we encourage creativity with submissions; we're looking for things that are interesting and fun to interact with and lifeforms that appeal to the huge science nerd on our mod team (and, obviously, the game at large).

If you're confused about anything, please ask!


CAMPING EQUIPMENT

Every individual camping will be provided with the following:
  • one (1) collapsible tent, which can hook onto trees and into rock faces. Proper setup can be annoying and tedious, especially solo, so it's advised to have another person help. The interior can comfortably hold two average-sized humans and their supplies, and it folds into a small disk a little larger than a frisbee when not in use.

  • one (1) sleeping bag. It does not unzip; you need to slide yourself in and it really only comfortably fits one person. The heated regulation fabric only works if you're inside it; they make terrible blankets. Nicknamed "carrot coffins" by recruits.

  • one (1) of these flashlights. Roughly 1000 lumens, but adjustable; also has SOS and strobe settings. There is no "Dewalt" logo; instead, it looks more like this.

  • one (1) Derringer, solar(ish) powered. It's advised to carry it where it can get light. It has three settings: kill, stun, and vibrate. It will not fire on a fellow COST operative in any scenario; if pointed toward someone with a BCE, the trigger will lock.

  • one (1) monolighter. A tiny lighter (seriously, like the size of a cuff-link to conserve lighter fluid), with a warning to extinguish fires before leaving a campsite. It also has a note to boil water before you drink it, so you should probably do that, guys.

  • one (1) collection kit, which includes various bags, tins, petri dishes, other containers, etc. It's specified recruits not collect any of the fauna, however. At least not while alive.

HOVERBIKES


One more thing: hoverbikes. BASE has dusted off a dozen hoverbikes, large enough to fit two people...if the two people deign to share a seat. Each bike has a small cart latched to the back, where characters can store supplies and, if they really want, try to cram in one or two additional people for the ride. The bikes aren't particularly fast—they'll make sad putting noises and refuse to go faster if you try to push them over 55 kmh (35 mph)—but they will let characters travel from the fish's head to the tip of its tail in around twelve hours. A ride from one side to the other takes about three.

Riderless bikes fly out every few days, to carry supplies and ferret recruits from one location to another. This means camping groups constantly flux, so there's no reason to plan extensively on who is with who, or worry about timelines or anything like that.

As they can go riderless, yes, the bikes have an autopilot setting, but you can drive them the normal way. They also have Futhark enabled, so you can blast your jams from them. Just try not to disturb the wildlife too much; it isn't very nice, after all. And who knows what might come crawling out of the woods.


RETURN TO BASE.

northerndragon: (put on the spot)

[personal profile] northerndragon 2018-03-09 06:32 am (UTC)(link)
See, if only someone apped him, we could set him to establishing contact with the lice for the very first time. We could literally recruit volunteers for the new espionage program. It'd make things ethical and stuff.
deem: (screen)

[personal profile] deem 2018-03-09 06:35 am (UTC)(link)
OTHER.
Name: Map Data
Image: https://i.imgur.com/1THWfWe.jpg

Description: Location data obtained by scouting the area and recording geographical features, structures, and points of interest. All of this is captured in precise detail in vibrant shades of grey and more grey. A given user can see their own location on the map as a red point, which is likely to be so incredibly small that one will want to zoom in on their present location...if they can figure out how.

This data is liable to be updated extremely frequently to include an expanding breadth of terrain.

Location: The whole fish and nothing but the fish, but portioned out over days.

Etcetera: Yes, it truly is a map. Can be combined with others' findings as players/mods choose but it's basically a mostly featureless, difficult-to-read map. Because this is what androids have to work with.

Discovered by: 9S, who is only too eager to explore this strange new terrain and make himself useful. Scouting's something a Scanner is made for, after all.
Edited 2018-03-09 06:48 (UTC)
lefthandfree: (to the sun)

[personal profile] lefthandfree 2018-03-09 06:35 am (UTC)(link)
if only people actually played scott...

no for real i would kill for him to be in any of my games. or anywhere at all...
deem: (agree)

[personal profile] deem 2018-03-09 06:36 am (UTC)(link)
Thanks for the reply! I've gone ahead and submitted because...how could I not want to subject others to the kind of maps even androids have difficulty reading? Please let me know if there are any issues with the submission.
deem: (lean)

[personal profile] deem 2018-03-09 06:37 am (UTC)(link)
9S has you all covered. He'd like to know the fish's proper name, so they may address it appropriately.
neutronium: (Default)

idk am I doing this right?

[personal profile] neutronium 2018-03-09 06:45 am (UTC)(link)
FAUNA.
Name: Kelpie
Image: https://orig00.deviantart.net/b8c4/f/2013/064/c/c/kelpie_by_lunarblues-d5x1kx3.png
Description: OOC: Kelpies look similar to horses, have a 'drowned' look. Sopping wet, usually taking on the colors of the bog or water area they are around, their eyes have a glossed over look, almost something dead about them. Their tails are longer than a normal horses, something more like a fish tail, helping them move through the water faster.

IC: "It appears to be something akin to a Fathier, except very wet, and more aquatic in nature. Less large and domesticated. I'm surprised it isn't some dead thing. Perhaps nocturnal--the eyes had a sheen to it familiar in animals of that ilk. ...they don't seem friendly."

Habitat: OOC: Kelpies inhabit larger bodies of water, keeping to lakes and ponds, occasionally visiting bogs.

IC: "Given the look of it, and finding it near a pond, I'm sure these creatures live in water. I'd watch for any reeds or kelp that move strangely."

Behavior: OOC: Preying on wildlife, kelpies are not overly dangerous water horses but should not be provoked. While often solitary, there are reports of the occasional organized hunt. If truly interested they might try to get someone to ride on their back...and then drown them. They didn't mean it. They were just trying to play.

Uses: OOC: If killed, there's a stone within it's stomach that can be used to clarify any liquid to drink. If you know it's there.

Discovered by: Hux, who was trying to clean himself by a river, and was startled by one. They were both startled but Hux vacated the area before getting grabbed.
Edited 2018-03-09 18:56 (UTC)
trample: (Default)

[personal profile] trample 2018-03-09 09:53 am (UTC)(link)
lefthandfree: (in pieces)

[personal profile] lefthandfree 2018-03-09 04:46 pm (UTC)(link)
yamete
dipolar: ✭ YOUR MUSCLES WILL SEIZE, YOUR ORGANS FROZEN LIKE MEAT (pic#12120213)

[personal profile] dipolar 2018-03-09 05:44 pm (UTC)(link)
dipolar: ✭ THE WALLS SO HIGH AND YOU (Default)

[personal profile] dipolar 2018-03-09 06:45 pm (UTC)(link)
FAUNA.
Name: Moon Mist.
Image: https://i.imgur.com/U7RisA3.png
Description: Walking slug man. Disgusting. Smells like a fish market. Vivid colour. Fins taper into very sharp points. Encased in 5mm coating of slime to keep its flesh wet, making it sticky to the touch. Too fast for me to fight in the water, but virtually blind on land. Gills close when exposed to air, suggesting it either has lungs of some kind or was holding its breath for an impressive amount of time. Uses chin danglers as sensors. They glow at night, like the dots on its body. Loud, makes a racket.
Habitat: Semi-aquatic. Primarily ives in "fresh water" (warning: may be heavily contaminated, standby for following potability tests) lakes, but I found some kind of mud nest.
Behavior: Nocturnal. Very aggressive. Current mating season in effect, do not engage unless protected and heavily armed. Seems to patrol land for several hours before retreating underwater to do its business, so tie your tents higher if feasible.
Uses: Skin mucous could be used as some kind of numbing agent. It tried to immobilize me with it; can't feel my arm. Organs change consistency rapidly under stress, requires further study. Air sacs started out soft and buoyant and changed to heavy, rock-hard masses. This may be a sinking/floating mechanism. I don't know for sure, I just killed it and stuck my hand in.
Discovered by: Hei. I don't want credit for this thing.
dipolar: ✭ THE WALLS SO HIGH AND YOU (Default)

[personal profile] dipolar 2018-03-09 06:47 pm (UTC)(link)
Update: 1hr 32min, numbness wearing off. Incredibly painful.
dipolar: ✭ THE WALLS SO HIGH AND YOU (Default)

[personal profile] dipolar 2018-03-09 06:51 pm (UTC)(link)
Update: Water potable when boiled (or subjected to egg opal). Tastes like ammonia.
dipolar: ✭ THE WALLS SO HIGH AND YOU (Default)

[personal profile] dipolar 2018-03-09 06:54 pm (UTC)(link)
Update: Accidentally dropped organ when attempting to hook tent up higher. It smashed. Amazing. Really something.
lefthandfree: (scrapes and lies)

[personal profile] lefthandfree 2018-03-09 07:33 pm (UTC)(link)
Per Pel on discord: if we flip it to the third setting, the derringer just vibrates endlessly.


Additional questions about the derringer: How many shots does it handle before it needs time to recharge, or is it fairly endless? Is reload/recharge required separately or is this handled automatically? What type of projectile does it fire? Is there anything left behind at impact point, residue, burns, bruises (in both kill/stun separately)? Is it capable of piercing objects of reasonably light density (in kill/stun separately)? How loud or quiet is it (in kill/stun separately)?

Sorry for all the insane specificity. My guy’s a gun dude and would take to using it as much as any other tool (like his knife), even if not for killing, so I need to know this kind of stuff to write his interaction with it more accurately.
dipolar: ✭ THE WALLS SO HIGH AND YOU (Default)

[personal profile] dipolar 2018-03-09 07:52 pm (UTC)(link)
Update: Learned from studying supplemental data that the species can grow up to 245cm in height. The one I killed must have been young, standing at around 185cm. Looks to be around 90kg, but this new info suggests they can pack on at least 50kg more as a full grown adult.😬
dipolar: ✭ THE WALLS SO HIGH AND YOU (Default)

[personal profile] dipolar 2018-03-09 07:54 pm (UTC)(link)
FLORA.
Name: Ribbon Moss.
Image: https://i.imgur.com/6ZfHBzt.jpg, close up: https://i.imgur.com/srerKPx.jpg
Description: Walked right into its area of effect, at least 30m of camouflaged moss that took on the colour properties of the terrain around it. Looks like a pile of silken ribbons, at least 15cm deep to the ankle when you step in it. Immediate absorption of all sound in its radius, quiet deafening. Couldn't even hear myself breathe. Eerie, uncomfortable. Very soft to the touch. Texture is something indescribable, closest approximation being fleece. Supplemental data: can grow to a breadth of 70m.
Habitat: Found away from water in a cooler area of the coelacanth, its back I think. Supplemental data: thrives in dry, room temperature environments. Adjacent species live in cooler climates. Strong aversion to the warm and damp.
Behavior: Harmless. Cutting it (also silent), segments curled away from my blade but did nothing in retaliation. Grows in vast quantities and covers entire areas in a dense blanket. Seems to dislike heat, shrank when I used monolighter in its vicinity. Could be flammable. Did not eat. Supplemental data: no smell, no taste. Edible but its texture and consistency is similar to 'eating a shirt'. No nutritional value. Side effects present. Ingestion causes temporary deafness.
Uses: Sound dampening, absolutely. Insulation. Stealth implications. Taking as much as I can carry back to camp.
Discovered by: Hei.
dipolar: ✭ DISSOLVING ALL OF THE THUNDER THERE (pic#11981238)

[personal profile] dipolar 2018-03-09 08:12 pm (UTC)(link)
"Please tell me... what lies beyond death?"
dipolar: ✭ DISGUISED AS THE LIGHTNING (pic#11981237)

[personal profile] dipolar 2018-03-09 09:02 pm (UTC)(link)
A non-answer? It took hours to get here, straining himself and stressing over which question to choose of his many, all for a non-answer?

"The— the problem of unknowing," he continues with a stammer, hand out to the beginnings of a great and giant eye. "You'd ease the minds of everyone who's been left behind. I want to know if the people who died for me are at peace."

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