agogemod: (Default)
⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogeooc2018-03-09 12:44 am
Entry tags:

EXPLORE: PREHISTORY.


A LIVING FOSSIL;
a damn big one




FROM BASE

By now, you're probably aware that if you look into the aether from inside BASE, you begin to get the sense that something is staring back at you. But, weirdly, there's no creepy feeling if you look into it while outside.

Because, yes, this time you can trek outside of BASE. And, yes, it looks just as piecemeal from the outside as within. Maybe even more so in the circumstances.

You see, BASE has kind of...crashed.

Into a primordial coelacanth.


The Coelacanth

This coelacanth is an ancient being from the dawn of time, who circles the aether eternally and surveys all of uncreation. Characters may walk out to the head of the coelacanth and ask it a single question on the nature of life, the universe, and everything. It's a hard trek on foot, as the terrain is unforgiving and the air grows thin, but with the right equipment and some determination, it's doable. The hoverbikes help.

Aside from that, well, BASE has managed to get embedded in the coelacanth's rocky skin. The coelacanth doesn't seem to mind, but it's not exactly great for BASE or COST's resources to be stuck there. Excavation is slow, largely because the coelacanth isn't helping. When asked why it won't help release BASE from its gravitonic field, it replied that BASE had stolen something from it and was getting what it deserved. Since it only speaks once to a given person ever, in their entire life, that's all Chiron and Grothia have been able to get out of it.

That said, they strongly suspect it's related to BASE's remaining shapers escaping and leaping happily into the coelacanth's mouth. Yes, the last of the shapers have officially gone, readily abandoning BASE in favor of returning to their homes and colony.

The crows, meanwhile, have largely disappeared into the forests.

Because, yes, there are forests. There's breathable air and Earth-typical gravity, which means that as long as you stay on the coelacanth and don't try to jump off into the void between all of space-time, there's tons of weird stuff from countless millennia for you to find.



picture this, but more colorful and also more coelacanth


The coelacanth's back is roughly the size of Tennessee. Away from its sides where the treeline dissolves and drops into the sheer cliffs, you wouldn't even know you're standing on a living, intelligent being; there are weather patterns, plants, animals (including annoying insectoid creatures), and peculiar geographical formations. And it exists only on this specific coelacanth. Everything found here is precious and could potentially benefit COST, and recruits are asked to collect samples and record new alien life.

The general biome of the coelacanth is boreal, with high frozen peaks and pleasantly chilly valleys. The midlands are temperate, averaging 15°C or 60°F. And, as there isn't any sunlight in the aether, there are a lot of bioluminescent lifeforms. Sometimes, it's bright enough to pass for daytime and the ground itself seems to glow. It's colorful and very pretty.

So take a month to kick back, explore, and obtain resources to keep BASE going (between helping with the excavation, of course). It's advised characters travel in pairs, to better protect themselves in primordial fishland, but otherwise they're left to their own devices and trusted not to do anything rash, like piss off the fish by damaging its ecosystem (but if you do, check in here). It's very protective, you understand, and the crows won't tolerate it, either.

Have fun camping, kids.


EXPLORATION AND YOU

So you've noticed there's a proverbial undiscovered country outside your door.

This month's plot is meant to be light and mostly revolve around interacting with the setting, which means the worldbuilding is going to be driven by you, our players!

How is that going to work? Well.

Everyone has the chance to submit things they'd like to see in the coelacanth's terrain, from flora to fauna to things that aren't quite either (strange weather phenomena, oddities in terrain, buried treasure; whatever your heart's desire, go for it).


Each player can submit three items, one flora, one fauna, and one additional feature of your choice (though if it isn't permanent or recurring and/or won't interfere with other players' fun, you don't need to worry about getting it approved). Submissions are open until March 15th, 11:59 PM CST, when we compile and possibly tweak a selection of them. These will be posted on March 16th and you can find everything listed in their respective locations.

We're not going to be micromanaging this plot, so don't worry about keeping everything within strict parameters; this mission is meant to be laidback. Likewise, don't worry about keeping track of who is camping with who, or how they crossed from one terrain to another so quickly; that's what the hoverbikes are for.

Once exploration begins, the BCEs will automatically update a database with found items. This data is provided by the character who discovers them first, so submissions should be IC and reflect how your character would name and describe the weird monster they found in a tree (within reason; the BCE will scan the creature and supplement data—which is delivered in metric, so brush up on your conversion skills—to help avoid an IC submission that's exclusively "idk it's big and red"). After discoveries are made, scanned, and submitted to the IC database, they are uploaded automatically and free for all to see. Granted, this information is only helpful if your character checks the database regularly...

Please keep submissions to things that fit within a boreal environment. And avoid anything that is only fun for one character or one canon, qualifies as intelligent life, or can only be used for sexual scenarios (no sex pollen, please). Other than that, we encourage creativity with submissions; we're looking for things that are interesting and fun to interact with and lifeforms that appeal to the huge science nerd on our mod team (and, obviously, the game at large).

If you're confused about anything, please ask!


CAMPING EQUIPMENT

Every individual camping will be provided with the following:
  • one (1) collapsible tent, which can hook onto trees and into rock faces. Proper setup can be annoying and tedious, especially solo, so it's advised to have another person help. The interior can comfortably hold two average-sized humans and their supplies, and it folds into a small disk a little larger than a frisbee when not in use.

  • one (1) sleeping bag. It does not unzip; you need to slide yourself in and it really only comfortably fits one person. The heated regulation fabric only works if you're inside it; they make terrible blankets. Nicknamed "carrot coffins" by recruits.

  • one (1) of these flashlights. Roughly 1000 lumens, but adjustable; also has SOS and strobe settings. There is no "Dewalt" logo; instead, it looks more like this.

  • one (1) Derringer, solar(ish) powered. It's advised to carry it where it can get light. It has three settings: kill, stun, and vibrate. It will not fire on a fellow COST operative in any scenario; if pointed toward someone with a BCE, the trigger will lock.

  • one (1) monolighter. A tiny lighter (seriously, like the size of a cuff-link to conserve lighter fluid), with a warning to extinguish fires before leaving a campsite. It also has a note to boil water before you drink it, so you should probably do that, guys.

  • one (1) collection kit, which includes various bags, tins, petri dishes, other containers, etc. It's specified recruits not collect any of the fauna, however. At least not while alive.

HOVERBIKES


One more thing: hoverbikes. BASE has dusted off a dozen hoverbikes, large enough to fit two people...if the two people deign to share a seat. Each bike has a small cart latched to the back, where characters can store supplies and, if they really want, try to cram in one or two additional people for the ride. The bikes aren't particularly fast—they'll make sad putting noises and refuse to go faster if you try to push them over 55 kmh (35 mph)—but they will let characters travel from the fish's head to the tip of its tail in around twelve hours. A ride from one side to the other takes about three.

Riderless bikes fly out every few days, to carry supplies and ferret recruits from one location to another. This means camping groups constantly flux, so there's no reason to plan extensively on who is with who, or worry about timelines or anything like that.

As they can go riderless, yes, the bikes have an autopilot setting, but you can drive them the normal way. They also have Futhark enabled, so you can blast your jams from them. Just try not to disturb the wildlife too much; it isn't very nice, after all. And who knows what might come crawling out of the woods.


RETURN TO BASE.

byfist: (COMMANDER020)

EXAMPLE.

[personal profile] byfist 2018-03-09 05:48 am (UTC)(link)
FAUNA.
Name: "Majestic Bird" Sublimis Pavo
Image: https://i.pinimg.com/564x/c9/6e/9e/c96e9eee6fc8a092eda500466347768c.jpg

Description: With a wingspan of 2m and weighing approximately 10kg, it is a deep sea green-blue and gold in plumage. Females differ to males only in the absence of gold and are, on average, slightly smaller. Their eggs are a speckled red with blue dots.

Habitat: Dense to medium dense forests, seldom coming to the ground except to hunt. Their nests are usually made in the very tops of trees.

Behavior: A proud, incredibly intelligent animal. They are solitary, except for mated pairs who mate for life. They will approach in curiosity, but it requires being very still for long amounts of time. They come out in the open only for the males to do magnificent mating dances, which involve flying as high as they can and then plummetting back down in a bullet dive to try and pull up at the last second. Once a male has a female's interest, she will approach him and they will race to her chosen mating spot. There, she will sit for three days and he will build a nest around her.

They come to the ground primarily to hunt, favoring small rodents and snakes. They often catch them and throw them to the ground. However, they are not aggressive and it is possible to scare them off their kills, since they are not equipped to defend themselves very well.

However, they do emit an air shattering cry that, if heard too many times, causes dizziness and disorientation. In extreme cases, this can cause nosebleeds and vomiting, but they have to be attacked continually and backed into a corner to do this. Normally, they will just run away.

Uses: When killed or made to bleed, their blood oxidises and turns to gold.

Discovered by: Grothia, who accidentally shot a lone male when it startled her. Whoops.
byfist: (⌞ CMDR. ⌝)

EXAMPLE.

[personal profile] byfist 2018-03-09 05:48 am (UTC)(link)
FLORA.
Name: "Light Tree" Lux Arbor.
Image: https://i.pinimg.com/564x/4c/c7/e8/4cc7e8787c0ff18be1d973a28d8eee22.jpg
https://i.pinimg.com/564x/7e/f7/0d/7ef70d6e2a72cd1375d509c0e305267b.jpg

Description: A tree that produces a purple, shimmering leaf and white bunched flower. From the leaves comes a powder, similar to moths, but in this case it glitters. It grows to roughly ten meters tall, with low hanging branches. The flowers emit a faint light, though the powder does not.

Habitat: Primarily, they grow in caves or, given their shorter height, in thick undergrowth near the mouth or where there is some light. Mixed shade is their preference. Require a fair amount of water, so it is not uncommon to find them near a stream or other body of water. As such, they can be used to mark out where the mouth of a cave or water source might be.

Behavior: An evergreen tree, only losing their flowers in the cooler months, but otherwise have leaves all year around.

Uses: The tree doesn't seem to do much besides produce a dim light in the dark, until someone stands underneath it or sits in its branches for a period of time. Then two things begin to happen: at first, a sense of deep calm will fall over the person and they will begin to hear a sound, almost a song if a little too disjointed, from far away. However, leaving the tree will diminish these effects except for the calm, which will last the same amount of time they spent with the tree. As such, it's possible to find quite a few animals in or around the tree that are remarkably friendly.

Crushing the leaves and pressing them against the skin will allow for this effect if away from the tree, though the song cannot be heard once the leaves have been removed. The shimmering powder, which rains from the tree as well, requires excessive scrubbing to remove from the skin and stains it faintly to shimmer, even after the purple or pure white hue from the flowers is removed.

Discovered by: Commander Grothia when scouting for base sights.
byhand: (HjLXWAE)

EXAMPLE.

[personal profile] byhand 2018-03-09 05:49 am (UTC)(link)
FAUNA.
Name: "Shaper", to honor Morpheus, the Shaper of Forms.
Image: https://i.pinimg.com/564x/6a/65/83/6a65833e812ada0f8cc2ce4a3bffe31d.jpg

Description: "A questionable creature, they attacked our BASE and began a full-scale assault on our coolant stores and our comrades. Detestable to behold, they seem to exist purely out of idiotic malice." Scans indicate: An amphibious and ectothermic bipedal, with mucus-covered skin and a wide mouth. Coloring tends to be dark blue or green, with red and orange mottling and a lighter underbelly; its blood is blue. Eyes are large and yellow; it has four fin-like limbs, with a pair of fins marking its ears and a third its forehead. Specimens average 75 cm tall and 5 kg in weight.

Habitat: "Where they don't belong." Scans indicate: Most at home in cool, damp areas, but capable of surviving in subzero temperatures with a proper supply of coolant. Semi-amphibious nature suggests a comfort with water and diet suggests a symbiotic relationship with a larger creature.

Behavior: "A prey animal, seeking to escape from any creature that approaches, they are shy and antisocial, except in the company of their fellows; a colony hivemind, they are most at ease with other shapers." Scans indicate: They can survive on algae and the secretions of other creatures, but cutting them off from coolant at temperatures lower than 15°C will cause them to mentally deteriorate; their degeneration will lead them to attempt consuming their own kind and eventually their own bodies.

Uses: Scans indicate: They excrete a mildly hallucinogenic mucus that can cause severe mood swings (licking a shaper puts the individual under the emotional sway of shapers nearby). The mucus smells like a blend of tea; which blend varies from shaper to shaper. The mucus has a thick, slimy texture that tastes much how it smells, if taken straight from the creature. Attempting to boil it will destroy the flavor but vastly intensify the effects; without heat, the mucus is immiscable in water. If prepared correctly, their skin can be used in cosmetics and their liver has an oil that can be used for hemorrhoid medication.

Discovered by: Chiron
byhand: (XKHPkCt)

EXAMPLE.

[personal profile] byhand 2018-03-09 05:49 am (UTC)(link)
OTHER.
Name: "Xulchibaran Graveyard"
Image: https://cdna.artstation.com/p/assets/images/images/007/393/624/large/rino-rafael-moralidx-crashedship-01.jpg

Description: "A spaceship crashed from a group of explorers a while back. Their supplies are all rotted, but plenty of technological instruments have not completely rusted over and are ripe for salvation from a gifted hand. Likewise, the explorer's diaries are intact, and mostly detail how they miss their family bonds, and their last wills and testaments. Their graves aren't far off, covered by moss-covered stones in the decorative patterns native to their people. From what I can tell, it looks like the vegetation here was poison to them and once they ran out of rations they were basically out of options. I do not believe it is possible to inform their loved ones, who have likely already passed; to my accounting, this sad incident played out at least a century ago." Scans indicate: Perelian Freighter IXV, Class Alpha. Overgrown and unflyable.

Location: Near a small stream, not far away from BASE's crash site.

Etcetera: Scans indicate: Crew were likely Xulchibaran black market traders, avoiding the Pan-Thul embargoes, which were highly controversial at the time, but now are considered to the the backbone of fair trans-dimensional trade.

Discovered by: Chiron
bynumber: (「𝟘𝟡。」)

EXAMPLE.

[personal profile] bynumber 2018-03-09 05:50 am (UTC)(link)
FLORA.
Name: orange spectral cap
Image: http://lowglo.weebly.com/uploads/2/3/0/1/23012566/12291154-1090149367684166-1088381649424736670-o_orig.jpg

Description: glowing orange mushrooms, reaching up to 30 cm tall and 30 cm wide, with caps that hang about halfway down the stem. very pretty. Supplemental data: They have an earthy odor.

Habitat: they crop up most often around still pools, typically marshy. the species mostly grows from 1 to 6 m off the ground; i have no idea why. some areas are thick enough with them that the walls glow almost nothing but orange. Supplemental data: Their roots are suited to loose bark and they fare best when the weather is cool but not cold.

Behavior: they're mushrooms. they decompose the dead and taste good. Supplemental data: They glow the brightest when it rains.

Uses: edible for humans and probably most other omnivorous species. the taste reminds me of garlic shrimp, but less fishy. may have some odd side effects on a human, though, so treat with caution. Supplemental data: Consuming the stalk of the mushroom, raw or cooked, may cause vivid audio hallucinations, where the affected individual believes they can hear the voices of people around them, despite those people not speaking. The affected may interpret this as being psychic, despite it being nothing of the sort.

Discovered by: young
bynumber: (「𝟘𝟝。」)

EXAMPLE.

[personal profile] bynumber 2018-03-09 05:50 am (UTC)(link)
OTHER.
Name: geyser belt
Image: https://i.pinimg.com/736x/03/f5/5b/03f55b3020f526bca394646a05d9ec77.jpg

Description: a chain of hydrogeological phenomena, indicating something akin to volcanic activity beneath the surface. the water is discolored and may be related to the fish's stomach and assist in digestion. caution is advised when crossing over these grounds; the water and steam is extremely hot and may shoot as high as 60 m. Supplemental data: The water is colored pink by potassium permanganate. The land around the geysers is rocky and barren.

Location: along the back of the coelacanth's spine, towards back of its body.

Etcetera: the geysers erupt every hour or two, with spouts that last for one to five minutes. they all have asynchronous schedules; it's rare they all erupt at similar times, but it may happen once a week if you're lucky.

Discovered by: young
verumdicit: dnt, <user name=apostrophe> (Cracks reveal themselves in patterns)

[personal profile] verumdicit 2018-03-09 06:13 am (UTC)(link)
FAUNA.
Name: Bunnyhawk. So very original.
Image: http://i.imgur.com/zZg6XX0.png

Description: Bunnyhawks are all fairly compact and tend to look like large rabbits with bigger eyes than usual, talons on their feet, wings about the size of a small falcon or hawk, and a long tail resembling a lion. Think chimera, but tiny and cute. Their fur/feathers can range in colour but tend to be browns or blacks, with white ones more prevalent the higher altitude you go.

Habitat: These critters mostly like to stay in the trees, though they venture down to eat a particular type of moss here and there. For the most part, the higher you go in the forests on the fish's back, the more you'll see them and their nests.

Behavior: These guys are mostly shy and skittish, though if you're still and quiet enough they'll investigate. They're hardly ever alone, and are quite social with one another. A bunnyhawk will play by diving another bunnyhawk, or sometimes even barrel rolling. They don't make a single noise, even when flying, which is a self-defense technique developed since larger birds will scoop them up for a meal.

They are largely herbivores, but their claws are sharp and what you really have to watch out for. They prefer fight to flight, like dear - but as with all creatures, the closer you are to their nests, the closer you are to getting dive bombed. Bunnyhawks like to work in teams and pairs, so that's double the razor sharp talons! If a Bunnyhawk does decide to trust you (with the right food it will, it's favourite is nuts from the tree ground), be prepared for at least one more to poke it's head out, too.

Uses: Bunnyhawk eggs are incredibly tasty and seem on the sweeter side. Definitely a delicacy. Their meat is also very sweet and surprisingly filling; one small Bunnyhawk can keep an average-sized man full of energy for a whole day!

Discovered by: Meliorn. Meditating against a tree is apparently the thing to do when it comes to 'standing still and making no sudden movements.'
lefthandfree: (sinking in the sands)

[personal profile] lefthandfree 2018-03-09 06:15 am (UTC)(link)
It has three settings: kill, stun, and vibrate

Okay, but. I’m gonna need some clarification on that third one. Like. What and why...
northerndragon: (break the silence)

[personal profile] northerndragon 2018-03-09 06:15 am (UTC)(link)
SO. About those Gallipoli lice.

Are they hitching a ride back? Do we need a delousing regimen? Are they the natural enemies of shapers or of Young? Are there suddenly a bunch of hungry, homeless lice on the Marie Antoinette, soon to be jockeying for space with other, previously established lice on the persons of the poor unsuspecting and already quite itchy ANZACs?

Asking for a friend.
deem: (turn)

[personal profile] deem 2018-03-09 06:19 am (UTC)(link)
Although they will surely not be on this fish forever, can certain androids still record and share map data, or will COST furnish this for them?
northerndragon: (full of blame and sympathy)

[personal profile] northerndragon 2018-03-09 06:24 am (UTC)(link)
Imagine the louse society that could have been.

But you don't care. You only care about yourselves.

[/dying]
northerndragon: (jests and japes)

[personal profile] northerndragon 2018-03-09 06:26 am (UTC)(link)
MORE SERIOUSLY, thanks!
lefthandfree: (before it's gone)

[personal profile] lefthandfree 2018-03-09 06:26 am (UTC)(link)
Other question: can we plausibly gather herbs/spices for cooking on BASE? And/or start a greenhouse in BASE with gathered specimens.
northerndragon: (my mind is racing)

[personal profile] northerndragon 2018-03-09 06:28 am (UTC)(link)
COST could have trained them. As spies. By setting everyone to gluing microscopic cameras and microphones to their backs.
lefthandfree: (blind leading the blind)

[personal profile] lefthandfree 2018-03-09 06:30 am (UTC)(link)
and thus ant-man was born



i’m sorry, louse-man

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