agogemod: (Default)
⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogeooc2018-06-11 06:51 pm

HRHR: Prepare for Trouble.


TO PROTECT THE WORLD FROM DEVASTATION;
TO UNITE ALL PEOPLES WITHIN OUR NATION





THE MISSIVE.

Precise as always, Grothia delivers a text address to all COST recruits, detailing a series of missions. With the upcoming holiday, she and Young know as well as the Regency that it's a perfect time for sabotage. After so much gross indulgence, the Araneans calm. It's a reprieve; one could almost think to call the Araneans docile, if docile meant you run the risk of being sleepily devoured by a satisfied spider. It's the freest recruits will be from their scrutiny, though there is still no shortage of prying eyes.

But there's no rest for the wicked.

COST is in a race with the Regency, to see who can outwit who first. Both sides are here to protect their interests and ensure the victory of who they would see sit the throne.


HOW IT WORKS.

Once again, this is going to be a little different from our previous HRHRs.

As seen in previous HRHRs, you guys get to choose from the objectives listed below; how your characters complete them is totally up to you. However, rather than asking you to turn in full plans, we're going to request skill levels for your characters as they pertain to that specific mission. You have until June 14th to sign up; we'll pair you up and tell you the difficulty of your HRHR the following day. If it's amenable to you, we'll roll for success. Please note that more than one pair of characters can tackle a HRHR; you'll just work on different objectives.

Skill levels are out of 30, with 1 as the worst possible score (bordering on nonfunctional), 15 as average for a non-powered human with training, and 30 as superhuman godlike abilities. For reference, a 20 would be peak performance from a non-powered human in an area where they're extremely knowledgeable and experienced, while powered humans will likely peak around 25, unless their powers or skills are seriously broken.

Threads are due August 5th EDIT: July 5th I SWEAR I KNOW JULY COMES AFTER JUNE. Failure to turn in a thread will result in an automatic failure of that mission, regardless of what the mods rolled for you. They don't need to be complete by any means, but they should show the characters working on their HRHR in some capacity.

Please pick at least two HRHR options and note if you prefer one over the other. Ideally, we'll have at least two characters signed up for each mission, but it's not the end of the world if we have fewer; HRHRs are optional and no one will get in trouble for not participating. That said, failing a mission can result in the death or injury of one or both parties.

Characters can still interact with the rest of the cell while working on HRHRs. Also, the general parameters of these missions and who is doing what is IC knowledge (barring the last HRHR; you'll see why), so y'all have a general idea of each other's activities.

And please feel free to use any previously obtained plot coupons or elements in your plans.


THE MISSIONS.

HRHRs take place during the current log. You do not need to complete or even work on every mission objective; you only need to focus on one. The others are there in case we have more than 14 characters interested in the HRHRs, to give you guys a complete picture of what kind of missions you might be assigned. This way no one experiences any unfortunate surprises.

All HRHRs run concurrently, unless noted otherwise. Characters are given full agency over the completion of their missions, whether this means fighting tooth and nail, sneaking around, or doing whatever else. Hell, you could blow something up if that's your jam.

Do what you gotta do.


» THE ASSASSINATION.

Oh hell, they're trying to kill the queen.

High Queen Thsh is not one to be coddled and she makes that clear by killing the first of her would-be assassins on her own terms. She has decimated rebellions much larger than this and believes this one will be no different, stirred by her daughter or not. But COST would rather assassins not even get close to her, particularly with the Regency involved.

OBJECTIVES:
  • Intercept any assassins, preferably well before they can engage the queen.
  • Provide proof of the Regency's assassination attempts, fabricated or not.
  • Dispose of high ranking Regency officials and their allies. If an opportunity presents itself, assassinate Princess Chch.

» THE LABS.

While the labs are largely archaic, certain sections remain functional and in production, namely in the manufacture and distribution of uthcki and hhcho. They also hold the genetic material of more than a few Araneans. House Jankeh presides over the production of uthcki and hhcho (among other experiments), while House Shaiy has taken over House Chchai's management of the Aranean genetic database.

The first objective runs prior to the mines' objectives.

OBJECTIVES:
  • Gain access to the labs and steal samples from the Aranean database, at least one male and one female. Additional samples would not go amiss.
  • Investigate any advanced biotechnology in manufacture by House Jankeh. The decision to sabotage or leave it is up to you.
  • Create a duplicate of database records, particularly anything that seems suspicious.

» THE MEDIA.

As chaos unfolds, the media plays an important role in its control; propaganda goes a long way, no matter the location. WebFeed in particular is abuzz. Queen Thsh's stranglehold on the throne has been aided in no small part by its influence and the Regency attempts to grapple with that now. COST is here to provide countermeasures and prevent the Regency from swaying influence towards House Oujh, in an attempt to instate them as a new Great House.

The broadcasting stations are highly advanced, so there will be a steep learning curve, but a character with some technological experience will fare better than someone with none at all.

There's also the matter of House Shaiy. While they've failed to monopolize the media, they hold sway over a not-insignificant part; Queen Thsh has simply always superseded their influence. But now she's distracted.

OBJECTIVES:
  • Obtain access to a broadcasting station, through whatever means necessary, and doctor the broadcasts so they're in COST's favor.
  • Tarnish House Oujh's reputation and make them look weak, whether by destroying pro-Regency broadcasting stations, dragging them in interviews, or anything else.
  • Threaten House Shaiy into line, whether physically or through other means. Remember, rumors don't have to be true; you just have to convince people to believe them.

» THE MINES.

Unrefined Ymir is still incredibly dangerous for non-Araneans, but the advent of the suits means COST recruits have some means of protection if they venture into the mines. However, the suits aren't foolproof, so there's a chance that recruits who participate in this HRHR may end up doing so...as Araneans. If Young can don a human guise, there's nothing to stop anyone else from downloading Aranean bios, provided they have the right data.

Characters donning Aranean disguises must fall on the artificial or natural segments of the hierarchy, since an Aranean giving off magical traits is a huge red flag, but magical recruits can still sign up. They just have to remain in human form.

The bulk of Aranean labor in the mines is overseen by two houses: House Oujh and House Khnk. House Oujh is irrefutably in favor of the Regency.

OBJECTIVES:
  • Steal as much Ymir as possible, in the event all else goes pear-shaped.
  • Create unrest and a lack of faith in House Oujh, whether by sabotaging the mines or through other means, and try to tip control into House Khnk's hands.
  • There is supposedly a vault buried deep within the mines, where the most potent of Ymir is kept. Locate and rob it.

» THE REGENCY.

While inclined towards order, the Regency is fully prepared to take advantage of the turmoil. It isn't exactly to plan, but when do plans ever unfold without a hitch? They still aim to counter COST's agenda with their own; ultimately, it comes down to who gets where first.

The Regency is likely to interfere—or attempt to interfere—with all of the HRHRs. All recruits, participants of the HRHRs or otherwise, are expected to be ready to engage them, but Grothia wants a dedicated team on duty.

OBJECTIVES:
  • Run interference for all the other groups, through whatever means necessary; sabotage, hit and runs, whatever possible. Just keep the heat off the other recruits.
  • Wipe out the Regency's base of operations. The most obvious is their quarters, but they may have other targets spread throughout Jhashch (cough, House Shaiy, cough).
  • Locate and extract a COST ally from among the Regency's ranks. She bears the staff sigil of Ptah and uses the code name "Serket".

» THE VIRTUAL.

If you thought you were done with video games, think again. Ythaway: Become Arachnid (or, as it's more commonly known, Y:BA) is a hyper-realistic virtual reality simulator, pride and joy of Aranean gaming. Users enter stasis after choosing a username and logging into a server. They're given the option to select a class, which affects their stats...but not their knowledge, so choose appropriately. COST recruits can interface with the game through their visors.

Players are loaded into a maze, which is open-world style.

OBJECTIVES:
  • Make contact with an Aranean under the username "xXRipperXx" and forge an alliance.
  • Make contact with an Aranean under the username "SP1NNER" and forge an alliance.
  • Recover important data. You're gonna have to dungeon crawl for it, bros.

» THE GLITCH.

This HRHR doesn't have objectives and is entirely in your hands, because it isn't an assigned HRHR. You see, it's an accident; the Regency intends to make good on its promise to House Khah, giving them a chance to fight the Twin Princess Generals without interference, but their attempt to remove variables from the equation only added more.

If you're unlucky enough to experience the glitch, you'll find yourself teleported into a forest of wild greens and blues when the Twin Generals disappear from Jhashch. In the distance, rough red spires rise into the sky; it's the sight of them that might clue you in on your location. Because Cre is beautiful in all the ways Jhashch is not, even impaled by spikes that were once Ymir's ribs. They've been mined to the marrow and the average human can barely even feel the tingle of magic, but prolonged exposure is still less than advised.

More importantly, you're caught in a battle between the Generals and House Khah.


ETCETERA.

For those of you who want to request more information as it relates to your HRHR, we have a top level here for your perusal. Just fill out the form and you're good to go. This header also doubles as the place to request additional RNGs, whether because you're a masochist who wants to see your character die because they bungled a coin toss or you want to RNG a thread with someone besides your assigned HRHR partner.

Feel free to use this post to plot with each other. Or wherever else floats your boat!



lonelywar: (Default)

[personal profile] lonelywar 2018-06-15 01:36 am (UTC)(link)
Character: Ashitaka ([personal profile] lonelywar)
Mission: The Assassination (Preferred)
Skill: I'll say a 22 for combat since he's been training a lot since his defeat in the stadium. If stealth gets worked into at all, his skill at stealth is 18.
Approach: Not much one to stand out on the front lines, Ashitaka will be keeping to the shadows in the areas closer to the Queen's chamber, waiting for any insurgents to draw near so he can ambush them and take them out before they can draw too close to her. He will be doing this with well-timed and well-aimed arrows from stealth, though if this isn't sufficient, he will close in to fight with his sword. In order to provide proof of the attacks, he will attempt to keep the weapons that the assailants have once defeated and try to remove any insignias or identifying marks from their uniforms (if possible for either).

Character: Ashitaka ([personal profile] lonelywar)
Mission: The Regency
Skill: 22 for combat.
Approach: A little bit less of a firm idea here: Ashitaka would accompany other COST agents that don't have quite as much combat experience to make sure they could accomplish their tasks without trouble. He's not a very subtle guy. He'll mostly just try to stand between them for as long as is necessary.
trample: (502)

[personal profile] trample 2018-06-15 02:39 am (UTC)(link)
Before I throw down my HRHR signup, could I get a quick refresher on the effects of Ymir on a human body? For instance, if Eren ripped the skin of his suit and was exposed, would his rapid healing do anything to resist the effects or no?
duskmeadow: (Default)

[personal profile] duskmeadow 2018-06-15 03:14 am (UTC)(link)
sorry guys, i misread instructions. :c

Mission: the labs (this is second choice)
Skill: 23/24, he's a rogue and a thief. he's good at this sneaky shit.
Approach: stealth, stealth all the way to get access. once he's inside and has the info he's been sent to get, he'd sabotage it all as best he can before leaving.
trample: (2)

[personal profile] trample 2018-06-15 03:16 am (UTC)(link)
So a small, air-tight seal around the back of his neck, covered in monster flesh, with the rest of his body still wearing the anti-Ymir suit - is that lethal or just close to it? Just making sure since I don't want to have him run in there and die and look like an idiot. Not that it's easy to top getting vored in public.
trample: (504)

[personal profile] trample 2018-06-15 03:17 am (UTC)(link)
Character: Eren Yeager ([profile] jagr)
Mission: The Mines (1st pref.)
Skill: 25 or 22. Read the approach below. He'd be lower if the objective was anything other than "take as much shit as you can carry and cause as much mayhem as possible in doing so".
Approach: As above, he'll plan to get as deep into the mines near its most rich deposits and, when the coast is clear, transform into this monstrosity. As pictured, he can carry a metric ass ton of weight quite comfortably (a ship around that size weights over 900 tons).

At the same time, it's pretty easy to cause a mess of titanic proportions at that size. So...yes. That said, he's pretty keen on making it down there unseen and without anyone around to even acknowledge his presence. So I would like to propose rolling a dice to see if he successfully completes that part of the mission before rolling the aforementioned skill level of 25 - because if he doesn't make it down there alone, he'd not even bother. His level in human form would be closer to 21 and he'd care less about gathering Ymir and more about sabotage.

Mission: The Regency (2nd pref.)
Skill: 23.
Approach: Eren's ready to sortie at any time of the day, any day of the week. He's already had experience fighting a Regency agent before, so I'm giving him an extra bump up from his would-be 22. He'd happily offer himself up to this part of the mission if only because it's what he's best at - and it makes it easier for everyone else to do what they're best at if he doesn't get in the way of them.

Mission: The Labs/Virtual (3rd pref.)
Skill: 17.
Approach: If you need more numbers anywhere else, throw him here! He's good, but not good with technology. He'll probably piggyback someone who doesn't want his company and bust a few heads, but that's about the extent of his skill here.
trample: (6)

[personal profile] trample 2018-06-15 03:51 am (UTC)(link)
nothing ventured nothing gained
thanks nix
gerechtigkeit: ([siegel] If there's a time)

[personal profile] gerechtigkeit 2018-06-15 06:46 am (UTC)(link)
Character: Siegfried ([personal profile] gerechtigkeit)
Mission: The Regency. [preferred]
Skill: 25/30, he's basically a very hard opponent to keep down (unless his back is struck and then uh, he's in pretty bad shape)
Approach: Having used his spirit form previously/during the chaos to kind of slip in and grab Kebechet, Siegfried would mostly be there as any kind of backup a fellow recruit needs. He knows the layout of the area pretty decently, and if he's needed as a distraction, he can do that as well. He's mostly looking to defend others and help wherever he can- since their place is no longer safe, he's going to do whatever is possible to make sure others survive.

Mission: The Assassination.
Skill: 22/30
Approach: I'm mostly having him remain in spirit form to keep an eye on anything that may seem out of the ordinary or to even follow the queen around if he needs to (he may not like the idea because spiders eat magic and people like him, but it's the only way to discreetly prevent the enemy from knowing he's there). It's a little lower on score because discretion like this isn't really his style, but being able to phase through walls and still be present despite not being seen helps. Also he's capable of being incredibly fast and strong if he needs to reappear to halt the assassins before they reach the queen.

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