Character: Kel Cheris (bivariant) Mission: Assassination! Skill: 23/30, because murderghost assassin + infantry soldier skillz, although she's a pretty vanilla human. Approach: Cheris enjoys order. The current order is good enough for her, so she'll be dedicatedly intercepting any inbound assassin through a combination of hers and Jedao's skills. They're both exceptionally talented with battlefield tactics -- Cheris, a little more focused on finding advantageous terrain from which to launch and attack, Jedao - who can read a person like an open book. The two of them will focus on being stealthy, observing the rank and file among Queen Thsh in search of anyone who might be aiming to eliminate her or anyone from COST. If the two of them can find a golden opportunity, you bet your ass they'll attempt to assassinate the Princess. She has the EMP bullet to short out mechanic mods, and saved a lot of her anti-toxin just in case. 8)
Mission: The Regency ( Preferred! ) Skill: 25/30, because less focus on combat, more on talky talky. Approach: She wants to eliminate the Regency, and starting with their base of operations? Yes, please and thank you. Much of her skill even here relies on her tactical prowess and Jedao's people-reading skills (again, they're fucking preternatural in nature????). They'll either sneak in by calling on that tiny favor she's got with Shykgh's house, or, if they have to walk through the front door Cheris will definitely convey Jedao's words to any leftover Regency operatives she might meet on the way in -- it's said once he starts talking, wars are lost. After all, the hexarchate and the Regency are basically the same animal. It's painfully easy for Cheris to express her positive feelings about order and hierarchy, which any member of the Regency with eyes could see her adhering to during the whole of the mission.
She will not suffer a heretic to live, however. 8) And Froot let me keep one of Hei's nice blades on her person, hidden away nicely for an opportune moment.
bringing up the rear
Mission: Assassination!
Skill: 23/30, because murderghost assassin + infantry soldier skillz, although she's a pretty vanilla human.
Approach: Cheris enjoys order. The current order is good enough for her, so she'll be dedicatedly intercepting any inbound assassin through a combination of hers and Jedao's skills. They're both exceptionally talented with battlefield tactics -- Cheris, a little more focused on finding advantageous terrain from which to launch and attack, Jedao - who can read a person like an open book. The two of them will focus on being stealthy, observing the rank and file among Queen Thsh in search of anyone who might be aiming to eliminate her or anyone from COST. If the two of them can find a golden opportunity, you bet your ass they'll attempt to assassinate the Princess. She has the EMP bullet to short out mechanic mods, and saved a lot of her anti-toxin just in case. 8)
Mission: The Regency ( Preferred! )
Skill: 25/30, because less focus on combat, more on talky talky.
Approach: She wants to eliminate the Regency, and starting with their base of operations? Yes, please and thank you. Much of her skill even here relies on her tactical prowess and Jedao's people-reading skills (again, they're fucking preternatural in nature????). They'll either sneak in by calling on that tiny favor she's got with Shykgh's house, or, if they have to walk through the front door Cheris will definitely convey Jedao's words to any leftover Regency operatives she might meet on the way in -- it's said once he starts talking, wars are lost. After all, the hexarchate and the Regency are basically the same animal. It's painfully easy for Cheris to express her positive feelings about order and hierarchy, which any member of the Regency with eyes could see her adhering to during the whole of the mission.
She will not suffer a heretic to live, however. 8) And Froot let me keep one of Hei's nice blades on her person, hidden away nicely for an opportune moment.