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STATE OF THE GAME: November closeout.
Sup, guys. Here's another State Of The Game post. We're thinking of making these semi-regular events (at least once every month, season to taste) to keep everyone abreast of what's going on. We've got all kinds of stuff to cover, so let's jump right in.
APPS IN DECEMBERThis is probably the thing most people are concerned with, so let's get to the good bits first.APPABILITY OF HISTORICAL CHARACTERS
So, originally, we weren't going to do apps in Dec, because we're not making anyone do AC for Dec (holidays and all), so it seemed silly. But we forgot to edit the dates to reflect this, and then a bunch of people expressed interest in apping in December, going above and beyond to interact with the TDM despite us not putting up a new one or advertising anywhere. At Agoge, we want to always encourage players when they express an interest in something, and we already flubbed the dates and confused people anyway, so we figured we'd open apps in December after all.
Reserves, as you may have noticed, are open. They'll be open until December 3rd to reflect the late opening. Apps, like always, will be going from the 1st to the 7th.
But! Wait! There's more!
On January 1st, we'll be opening apps, and they will be staying open indefinitely. We're going to experiment with having apps open all the time, and see how this goes. This means we'll be getting rid of reserves during this period (it'll be first-come-first-serve).
How long will they stay indefinitely open?
-Until the flow of apps becomes so much that we as mods feel we can't respond to them in a timely fashion without making set app periods, or
-Until we hit cap.
AKA we as mods reserve the right to, after Jan 1st, close apps at any time and return to the first-week-of-the-month schedule. But, hey, until then, go for it, my dudes.
As a final note on this gameplan, since we'll have perma-open apps come January, we'll be dispensing with intro logs for characters, IC and OOC. New characters will post on the OOC comm to introduce themselves, and they can post individual intro logs, or tag around, or however they, personally, choose to bring themselves into the game.Is 'appability' a word? Whatever, it is now.NOVEMBER SURE HAPPENED
Anyway, we realized some wording in the FAQ was unclear, so we're updating that. Essentially, historical characters are fine if they're from something that's fictional media. You can app historical characters from period pieces, not history books and epic poems. Hamilton from the musical? Fine. Hamilton from the history books? Not fine.
We hope that clears things up a little!November, as you may have noticed, was a little... experimental. As I said in the last SOTG post, Agoge is experimental in general, and we're always trying to find new ways to make the game better. Thank you, again and always, for sticking by and occasionally being our guinea pigs.DECEMBER IS SCHEDULED TO HAPPEN
So if the plot felt a little slow and choppy during Nov, we apologize; we were trying to see how best to structure a month around smaller events, rather than big battles. Not all of this was successful.
I personally (Pel talking here):
- felt like HRHR missions only finally 'clicked' with the structure of the National Convention mission, where players came up with plans and the mods provided difficulties and rolls, rather than predestined skill levels and rolls that don't leave much to player imagination. If you guys agree with me, we'll probably continue more HRHR missions in this vein in the future.
- felt like the pacing in general was kind of wonky. Pretty obviously, there was a goal for November (make sure shit goes to historical plan). My original idea was that the details of this (kill the king, make sure Wollstonecraft doesn't die, etc) would slowly be revealed. However, I don't think I paced it correctly within the structure of the month, and believe now it would have been better to just have those goals be upfront and let players accomplish them with their own drive and design. I feel this is the case in no small part because as soon as you guys did figure them out, you all came up with wonderful, amazing plots to accomplish the goals in creative and interesting ways. In the future, when we do missions like this (more espionage and less smashy-smashy) we'll have the details and goals discussed upfront at the beginning of the plot and let you guys go to town.
Please! Discuss with me! If you agree, or disagree. Feedback is always appreciated, especially as we try to craft the game to give you a better experience.December, as you might have heard, has some holidays in it. All the mods of this game have experienced games that try to go heavy for plots in December. All of us have had horrible experiences with that. Thus, there will be plot in December, but it'll be pretty chill, and very make-what-you-want-of-it. If you want it to be dark? It'll be dark. If you want it to be light and fluffy? Ditto. It depends on what you'll put into it.WHAT ABOUT MY REWARDS?
And, since AC in December will only be checkin, no proofs required, you don't have to interact with it at all if you don't want to.
However, if you do decide to do AC for December, XP is doubled as a holiday bonus. Shh, it's a secret.XP, aka AC point rewards, have been a feature of the game since the get go. We will be rolling out a post to cash in your rewards on December 1st. Stick with us. We have plans. We hope you'll like them.WHAT ABOUT THE SERGEANT?You'll meet him soon ;)

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We really like the TDMs to be 'canon' as well. Going forward, the idea of a monthly TDM sort of deal is a good way to grow the game, and we'll think about how to impliment it. It's definitely something we want to try! So thank you for that.
So, our problem with raising the cast cap isn't the whole tagging out problem. It's more about numbers. For example: the character cap on this game is 50 characters. If we raised the cap to 5, it means a cast could potentially be 10% of the game. Let's go further and hypothetically say this cast was super active and involved, which is great! And they tagged out a ton! Awesome! But it means every time you interact with any plot or any game, you run a 10% chance of running into someone from this canon. Which isn't a bad thing, let's say these characters were super awesome and you loved threading with them! Cool!
But characters from the same / similar canons tend to have similar goals and ideals, and this runs the risk of warping the game to the needs of that particular canon. If the game is suddenly a high percentage of Harry Potter characters, it suddenly becomes about magical academics; if it's suddenly tons of superheroes, crime fighting becomes an influential theme. That's, again, fine, except other players didn't sign up to play a crime fighting or my magical academia game.
Now, remember, in that hypothetical, that was postulating if the game reached full character cap. At the moment we have 25 characters, meaning a cast of just 5 would be 20% of the game. That is, in our opinion, a lot.
All of this sounds like a lot of handflapping over hypotheticals, but it's actually something we as mods have experienced in other small games where the ratios of cast cap to game cap were off. It meant suddenly the game became about something it wasn't originally advertised for, and the cast, even though there were only like 5-7 characters in it, dominated every single plot and influenced the direction of the game to a ridiculous degree. And this wasn't even their fault! They weren't doing anything wrong! They were just playing the game! But because of their dominating presence, they became the center of the game in a way they were never intended to, just by the simple fact that they were like 30% of it.
At Agoge, we always try to listen and carefully consider player feedback, and I want to make it clear we are listening and considering your proposal. This is just a subject it'll take a little more for us to budge on, because we've been on the raw end of it and are very leery about opening the game to potential problems. We'll definitely consider it as the game progresses, but for now, we want to be careful about things like that, especially in early stages.
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Ty mods!
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So we really appreciate you being so understanding about this, since it can seem confusing and weird from the outside. Please always come to us with questions and concerns, because we really do want to know what our playerbase is thinking.