agogemod: (Default)
⌞THE AGOGE⌝ MODS ([personal profile] agogemod) wrote in [community profile] agogeooc2017-12-27 10:34 am

TRAINING: WWI GALLIPOLI


and the band played waltzing matilda;
and it started all over again


OVERVIEW
The day after the Shapers have been rounded up and tossed out - a message from Grothia is sent out to all COST operatives that instructs them: at 0600 hours to present themselves to the armoury to receive their weapons for the upcoming mission and that they will begin their training, as well as confirmation for those that had guessed it from being in the foyer: they will be heading to WWI. They won't received their full kit just yet, but the training is about to start with the weapons. This will be collected off of Chiron in the armoury. This includes the weapons they will be receiving as well as a couple of other bits and pieces:
• Lee-Enfield Rifle
• accompanying Bayonet
• Webly MK IV Pistol
• one melee weapon of their choice: (a club OR knuckle dusters OR hammer)
• A gas mask
• A 30kg backpack

They will also choose to be trained in:
• Machine Guns
• Mortars
• Sniping

Whilst all characters will receive training for all of these, they will be asked to pick one to specialise in. Please sign up below for your character's choice!

Physical Training
Characters will start their physical training from then on. The first instruction: you aren't allowed to take that backpack off except for sleeping and the evening meals, and your gun must always be nearby so you'll have to carry it everywhere. All drills unless explicitly stated will be done with the backpack on. That damned thing is everyone's new best friend. If you take a peak inside of it: there is just a series of cylindrical weights in it.

Physical training will begin every morning from 0600 until lunchtime 1200.

Outside of that, the training includes a series of running, climbing and physical fitness challenges:
• A general warm-up of push ups, sit ups, stretching, chin ups, etc. They're a mix of muscle and stamina build up.
• Sprints. Covering a 30meter distance. Done in sets of ten.
• Wall runs. Characters will have to run and throw themselves as high as they can up a 6' wall. The first few sets of these will be done with only their backpack on. Second sets will be done with their gun in hand.
• Long Marches. There isn't that much space but everyone will walk in line formation around the room for an hour straight.
• Cover runs. Characters will run short distances to reach cover. The first sets of these will be done with only their backpack on. Second sets will be done with their gun in hand.
• Digging: Troughs of mud and rock will be set up and characters will have to dig a 6' hole as quickly as they can. The mud smells foul, point of fact, like rotten meat.

WEAPONS TRAINING
Weapons training will take up the time in the afternoon: from 1300 to 1700, dinner will follow after. On the first day, they will be shown how to clean and care for their weapons, as well as proper weapon safety. After that, at the beginning of each day's weapons training, all characters will have their weapons inspected. Any character who hasn't treated their weapon properly will be made to do extra 100 extra push-ups. Ye-ouch. The Commander cares about those weapons being treated well.
• The Mad Minute. After all soldiers are trained in the correct loading and reloading the primary weapon of the war, the Lee-Enfield Rifle, they're tasked in doing what is called The Mad Minute. The minimum all characters will be expected to reach is 20 shots per minute. The record is 38 shots a minute. They will drill this on average an hour or two, with breaks to adjust for aiming problems, etc. Drilling standing up and laying down, as well as crouching behind cover.
• Close Quarters Combat ( CQB ): This is taught as just bare-knuckle fighting ( mix of krav maga and just learning how to throw a punch and not get hurt ), as well as with the bayonet and their melee weapon of choice.
• Many of the previous drills will be reused but in addition to the weapon at the end. Running a short distance to bayonet someone, running to cover to have to line up a shot and fire. Climb up a wall with a gun to have to fend off an attack.
• Lighting grenades and throwing them. Catching grenades and throwing them back. Games of hot potato will be common.

ROUTINE CHANGES
There are other changes made to help the soldiers acclimatise to the Trenches that loom in their future. They're equally as shitty. We're not sorry. ( Chiron is maybe a little bit sorry ).
• Remember those Gas Masks? At random times with no warning, a putrid smell will fill where characters are present, whether that's their rooms, mess hall or training or other leisure activities. The second it's first smelt, everyone has to yank their mask on. If characters take longer than a minute, they're pronounced dead.
• All the food is still perfectly edible but something had been added to it that it smells foul. Rotten, actually, like meat left to sit in the sun three days. Anyone who's been around a dead body for a while is familiar with it. You're not allowed to turn it down; it's the only food you're getting. Even the Commander is eating it.
• Outside of this, the meals have changed; they're heavy of protein and carbs to keep you energized. Even if a lot of them seem to be cold meals now.
• Weather spikes in the station that spike between hot summer days and cold winter nights at any given point. You aren't allowed to change clothes to accommodate these shifts.
• Certain Capsules will be awoken halfway through their sleep and instructed to stand watch. Others will be made to sleep with only their pillow and blanket in the corridor on the hard ground. This will be done at random, but for the sake of it, characters can assume one or the other has happened at least once every three days.
• The sound of gunfire will also play at random times - run for cover or else risk a heavy whack on the leg or arms from your COs.
• Battle smells, i.e, piss, blood, shit, vomit and death, will fill corridors at random times.


SPECIALITY WEAPONS

For the Mortar and Heavy Machine Gun, live ammo will not be used, but a painful stinging paint, so if you mess it up and it explodes on you, you'll feel it. Again all characters will be getting basic lessons in these, but the one your character elects to specialise in will make them better at it and able to instruct others.

Heavy Machine Guns
Want that dakka dakka? Time to learn about Heavy Machine Guns. Short to mid-range. Everyone who options to train in machine guns will be taught in their upkeep, loading the magazine, unloading and unpacking the weapon, how to mount it on its tripod, how to feed it water, etc, as well as the most efficient way to take out as many soldiers as possible. They are heavy, as the name suggests, and require two people to move and to operate. One to fire and hold on whilst enduring having their teeth rattled out of their skull from recoil, the other to feed in the ammo and watch the water level so the gun doesn't melt. Yes, really, they melt when fired too long. Characters will rotate between watching and loading and firing so both are efficient in both aspects.

Mortars
Like to make things go boom? This is the class for you. Long range, a modern style of canon, mortar fire is essentially firing bombs at people. It's one at a time and requires a careful eye to line up and shoot. It also often explodes on the people loading it, so that requires care as well. A lot of this is learning to gauge for this particular weapon at a glance, but at long distance. This can be over many miles. Part of this will also be how to pick the best target to get maximum effect. Drills will involve having to make snap decisions between targets ( do you pick the officer you can see, standing by himself, or the group of soldiers advancing towards you? ).

Snipers
Want to learn how get that one shot kill? Sniping is it. This is a slow, careful measurement before each shot. The gun is the same as standard, a Lee-Enfield, but it is fitted with a scope and is all about precision and care. Soldiers who take this will be drilled to never miss and to get fast as they can in doing so. This is done solitary.




heilt: (Default)

[personal profile] heilt 2017-12-27 07:35 am (UTC)(link)
What happens if your character wouldnt sign up willingly for training/would say no to their weapons #tokenmedic

Im here for punishment/finding a way to getting her to do it etc
heilt: (Default)

[personal profile] heilt 2017-12-27 08:32 am (UTC)(link)
I LOVE THIS EVEN MORE thanks mom
Angie will def be able to do the duck and dodge and endurance runs (p sure jack made her before letting her in the field) and she will have no issue with being on body dragging duty

P.s. she will also give field bandage skills to everyone since someone asked about medic training. Theu may heal but CIVVIES WONT THINK OF THE NORMALS
heilt: (ɴᴜ̈ɴᴇᴠɪᴇʀᴢɢ)

[personal profile] heilt 2017-12-27 03:06 pm (UTC)(link)
Pls she has her own hours for this
Psh
She may repurpose her good friend Stacey to help
mylawn: (pic#10436249)

[personal profile] mylawn 2017-12-27 04:08 pm (UTC)(link)
Angela!!!!!
heilt: (ᴢᴡᴀ̈ɴᴢɢ)

[personal profile] heilt 2017-12-27 04:37 pm (UTC)(link)
Yes Jack????
mylawn: (pic#10436341)

[personal profile] mylawn 2017-12-27 04:38 pm (UTC)(link)
please let him teach you how to fire a gun

just in case
heilt: (ᴅʀᴜ̈ᴇꜰᴜ̈ꜰᴢɪɢ)

[personal profile] heilt 2017-12-28 09:46 am (UTC)(link)
okay
only for him